Class Linear4SystemSolver
Instances of this class contain the data necessary to generate the random system
and solve it. At construction time, you provide just the desired number
of equations and variables; then, you
call generateAndSolve(Iterable, long, LongBigList)
providing a value list;
it will generate
a random linear system on F2 with four variables per equation; the constant term for the
k-th equation will be the k-th element of the provided list. This kind of
system is useful for computing a GOV4Function
.
The number of elements returned by the provide Iterable
must
be equal to the number of equation passed at construction time.
To guarantee consistent results when reading a GOV4Function
the method signatureToEquation(long[], long, int, int[])
can be used to retrieve, starting from
the signature generated by a bit vector, the corresponding equation. While having a function returning the edge starting
from a key would be more object-oriented and avoid hidden dependencies, it would also require
storing the transformation provided at construction time, which would make this class non-thread-safe.
Just be careful to transform the keys into bit vectors using
the same TransformationStrategy
and the same hash function used to generate the random linear system.
Support for preprocessed keys
This class provides two special access points for classes that have pre-digested their keys. The methods
generation methods and signatureToEquation(long[], long, int, int[])
use
fixed-length 128-bit signatures under the form of pairs of longs. The intended usage is that of
turning the keys into such a signature using SpookyHash and
then operating directly on the hash codes. This is particularly useful in chunked constructions, where
the keys are replaced by their 192-bit hashes in the first place. Note that the hashes are actually
rehashed using Hashes.spooky4(long[], long, long[])
—this is necessary to vary the linear system
whenever it is unsolvable (or the associated hypergraph is not orientable).
Warning: you cannot mix the bitvector-based and the signature-based constructors and static methods. It is your responsibility to pair them correctly.
Implementation details
We use Jenkins's SpookyHash to compute three 64-bit hash values.
The XOR trick
Before proceeding with the actual solution of the linear system, we perform a peeling of the hypergraph associated with the system, which iteratively removes edges that contain a vertex of degree one. Since the list of edges incident to a vertex is accessed during the peeling process only when the vertex has degree one, we can actually store in a single integer the XOR of the indices of all edges incident to the vertex. This approach significantly simplifies the code and reduces memory usage. It is described in detail in “Cache-oblivious peeling of random hypergraphs”, by Djamal Belazzougui, Paolo Boldi, Giuseppe Ottaviano, Rossano Venturini, and Sebastiano Vigna, Proc. Data Compression Conference 2014, 2014.
Rounds and Logging
Building and sorting a large 4-regular linear system is difficult, as solving linear systems is superquadratic. This classes uses techniques introduced in the paper quoted in the introduction (and in particular broadword programming and lazy Gaussian elimination) to speed up the process by orders of magnitudes.
Note that we might generate non-solvable systems, in which case one has to try again with a different seed.
To help diagnosing problem with the generation process, this class will log at debug level what's happening.
- Author:
- Sebastiano Vigna
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Field Summary
Modifier and TypeFieldDescriptionlong
The number of peeled nodes.long[]
The vector of solutions.int
The number of generated unsolvable systems. -
Constructor Summary
ConstructorDescriptionLinear4SystemSolver
(int numVariables, int numEquations) Creates a linear 4-regular system solver for a given number of variables and equations. -
Method Summary
Modifier and TypeMethodDescriptionboolean
generateAndSolve
(Iterable<long[]> iterable, long seed, LongBigList valueList) Generates a random 4-regular linear system on F2 and tries to solve it.boolean
generateAndSolve
(Iterable<long[]> signatures, long seed, LongBigList valueList, Codec.Coder coder, int m, int w) static void
signatureToEquation
(long[] signature, long seed, int numVariables, int[] e) Turns a signature into an equation.
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Field Details
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solution
public long[] solutionThe vector of solutions. -
unsolvable
public int unsolvableThe number of generated unsolvable systems. -
numPeeled
public long numPeeledThe number of peeled nodes.
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Constructor Details
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Linear4SystemSolver
public Linear4SystemSolver(int numVariables, int numEquations) Creates a linear 4-regular system solver for a given number of variables and equations.- Parameters:
numVariables
- the number of variables.numEquations
- the number of equations.
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Method Details
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signatureToEquation
public static void signatureToEquation(long[] signature, long seed, int numVariables, int[] e) Turns a signature into an equation.If there are no variables the vector
e
will be filled with -1.- Parameters:
signature
- a signature (two longs). Note that if a longer vector is provided, only the first two elements will be used.seed
- the seed for the hash function.numVariables
- the nonzero number of variables in the system.e
- an array to store the resulting equation.
-
generateAndSolve
Generates a random 4-regular linear system on F2 and tries to solve it.The constant part is provided by
valueList
.- Parameters:
iterable
- an iterable returning signatures (two longs). Note that if a longer vectors are returned, only the first two elements will be used.seed
- a 64-bit random seed.valueList
- a value list containing the constant part.- Returns:
- true if a solution was found.
- See Also:
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generateAndSolve
public boolean generateAndSolve(Iterable<long[]> signatures, long seed, LongBigList valueList, Codec.Coder coder, int m, int w)
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